TY - JOUR
T1 - Software Framework for VR-Enabled Transcatheter Valve Implantation in Unity
AU - Turini, Giuseppe
AU - Condino, Sara
AU - Fontana, Umberto
AU - Piazza, Roberto
AU - Howard, John E.
AU - Celi, Simona
AU - Positano, Vincenzo
AU - Ferrari, Mauro
AU - Ferrari, Vincenzo
PY - 2019/7/28
Y1 - 2019/7/28
N2 - VR navigation systems have emerged as a particularly useful tool for the guidance of minimally invasive surgical procedures to restore the 3D perception of the surgical field and augment the visual information available to the surgical team. Over the past decade, X-ray free VR navigation systems based on Electromagnetic (EM) tracking have been proposed to guide catheter-based minimally invasive surgical procedures, including transcatheter valve implantation, with a reduced intra-procedural radiation exposure and contrast medium injections. One of the major limits of current navigation platforms is the lack or the poor reliability/efficiency of the real-time modeling unit to reproduce the deformations of the cardiovascular anatomy and surgical instruments. In this work we propose an EM navigation platform, with software functionalities, developed using the Unity game engine, to mimic physical behaviors of surgical instruments inside the patient vasculature, handle the interaction between the tools and the anatomical model via collision detection, and (in the next version of the software) deform in real-time the anatomy. Additionally, the technology used (Unity) can allow a seamless integration of AR headset to further improve the ergonomics of the 3D scene visualization.
AB - VR navigation systems have emerged as a particularly useful tool for the guidance of minimally invasive surgical procedures to restore the 3D perception of the surgical field and augment the visual information available to the surgical team. Over the past decade, X-ray free VR navigation systems based on Electromagnetic (EM) tracking have been proposed to guide catheter-based minimally invasive surgical procedures, including transcatheter valve implantation, with a reduced intra-procedural radiation exposure and contrast medium injections. One of the major limits of current navigation platforms is the lack or the poor reliability/efficiency of the real-time modeling unit to reproduce the deformations of the cardiovascular anatomy and surgical instruments. In this work we propose an EM navigation platform, with software functionalities, developed using the Unity game engine, to mimic physical behaviors of surgical instruments inside the patient vasculature, handle the interaction between the tools and the anatomical model via collision detection, and (in the next version of the software) deform in real-time the anatomy. Additionally, the technology used (Unity) can allow a seamless integration of AR headset to further improve the ergonomics of the 3D scene visualization.
KW - Electromagnetic Navigation
KW - Virtual Reality
KW - Unity Game Engine
KW - Computer Assisted Surgery
KW - Minimally Invasive Surgery
KW - Surgical Simulation
UR - https://digitalcommons.kettering.edu/computerscience_conference/2
UR - https://link.springer.com/chapter/10.1007/978-3-030-25965-5_28
M3 - Article
JO - Lecture Notes in Computer Science Book Series
JF - Lecture Notes in Computer Science Book Series
ER -